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I recently spent an afternoon at a friend house just to watch my old college roommate play through Legend of Zelda. When that title screen came up, with the questing music and the waterfall and the Triforce, I was, just like every time, transported back to the first time I saw this game (at my aunt’s house where my lucky cousins had their own Nintendo).
The first is that the game struck that balance of design and story information that I think does the best job of engaging a player. Calista Brill has mentioned this balance with Doctor Who and storytelling. Jerzy Drozd mentioned the same thing in regards to Battle Beasts and other 80’s toylines. There seems to be a magic amount of visual and story information, a sweet spot, always with a certain amount withheld, a little vagueness around the edges, that invites the reader/player to participate -to make the story his own.
We were all Link, slaying Octoroks and looking for hearts. And we all had our own vision of Link.
Mine looked like this:
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Ben Hatke is the creator of the Zita the Spacegirl graphic novels and a contributor to the Flight Anthologies. Ben learned painting through studying the Italian Masters and by training at the Charles Cecil Studios in Florence. He also contributed the amazing cover to Life Meter 3 (seen above).
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“Buying Books from Bookstores” by Dave Roman
“Manga I’d Recommend to People Who Think They Don’t Like Manga” by Dave Roman
“Battle Beasts” by Jerzy Drozd
“Harry Potter” by Megan Brennan
“Muppet Babies, Spaceballs & Parody Films” by Dave Roman