Dave weaves together these references in a way that creates a living, breathing world. They are the building blocks of the Astronaut Academy universe, establishing its rules, its physics, its limitations, and possibilities. They are not a winking, self-conscious commentary on the TV show or action figure line Dave has plucked them from, but part of the story’s (and Dave’s, I’d say) DNA.
Many of the references, particularly to video games, are easy to trace back to their source, such as the kids having Legend of Zelda-style heart meters or the Principal’s Final Fantasy-inspired sword. But what’s more impressive are the obscure, subtle homages. Take “Yars’ Revenge.” Dave plunged the depths of his deep, deep mind for this one.
In actuality, a Yar is a space insect. This is the part about “Yars’ Revenge” that I loved the most. Sure, the game was actually fun to play, but what is fascinating is that it had this in depth narrative to it. You played a Yar, and you were avenging the destruction of your planet, Razak IV, by the evil Qotile. The Qotile was surrounded by a barrier, which you (as an insect Yar) could slowly eat through or shoot through with your Zorlon cannon. The Qotile could shoot back, but there was a neutral zone where you couldn’t shoot or be shot, unless the Qotile turned into the dangerous Swirl.
This was all a fabulously crafted fiction for the video game, which visually was nothing more than just a bunch of odd blocky shapes shooting or rubbing against other odd blocky shapes. It even came with a comic book illustrating the story, giving the game’s setting the sense of being a star-filled, galactic war front, when it was really a starless black void. This narrative did a wonderful job of getting me invested in the game play, because while on the box and cartridge your character looked like THIS:
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John Green has known Dave Roman for half his life and they’ve been making comics together that whole time. Together Dave writes and John draws Jax Epoch and the Quicken Forbidden and Teen Boat! John also creates the minicomic Space Office, does video game art and design, and often draws Phineas and Ferb comics and picture books for Disney. Visit his website!
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“Harry Potter” by Megan Brennan
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